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1.
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Welcome to the Kommander Editor
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Vitajte v editore Kommanderu
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Translated by
Milan Baša
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Located in
editor/mainwindow.cpp:147
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2.
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Layout
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Usporiadanie
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Translated by
Milan Baša
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Located in
editor/mainwindow.cpp:154
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3.
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Properties
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Vlastnosti
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Translated by
Milan Baša
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Located in
editor/mainwindow.cpp:238
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4.
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Property Editor
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Editor vlastností
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Translated by
Milan Baša
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Located in
editor/mainwindow.cpp:243 editor/propertyeditor.cpp:3556
editor/propertyeditor.cpp:3596
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5.
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<h2>The Property Editor</h2><p>You can change the appearance and behavior of the selected widget in the property editor.</p><p>You can set properties for components and forms at design time and see the immediately see the effects of the changes. Each property has its own editor which (depending on the property) can be used to enter new values, open a special dialog, or to select values from a predefined list. Click <b>F1</b> to get detailed help for the selected property.</p><p>You can resize the columns of the editor by dragging the separators in the list's header.</p><p><b>Signal Handlers</b></p><p>In the Signal Handlers tab you can define connections between the signals emitted by widgets and the slots in the form. (These connections can also be made using the connection tool.)
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<h2>Editor vlastností</h2><p>Môžete zmeniť vzhľad a správanie vybraného widgetu v editore vlastností.</p><p>Môžete nastaviť vlastnosti komponentov a formulárov počas návrhu a okamžite vidieť účinok zmien. Každá vlastnost má vlastný editor, ktorý (v závislosti na vlastnosti) sa dá použiť na zadanie nových hodnôť, otvorenie špeciálneho dialógu, alebo na výber hodnôt z preddefinovaného zoznamu. Kliknite na <b>F1</b> na získanie detailného pomocníka pre vybranú vlastností.</p><p>Môžete meniť veľkosť stĺpcov editora pretiahnutím oddeľovačov v hlavičke zoznamu.</p><p><b>Obsluha signálov</b></p><p>V karte obsluhy signálov môžete definovať prepojenia medzi signálmi vydanými widgetmi a slotmi vo formulári. (Tieto prepojenia sa dajú vytvoriť aj pomocou nástroja prepojení.)
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Translated by
Roman Paholík
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Located in
editor/mainwindow.cpp:245
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6.
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Widgets
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Grafické prvky
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Translated by
Milan Baša
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Located in
editor/mainwindow.cpp:268 editor/choosewidgetimpl.cpp:38
editor/hierarchyview.cpp:601
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7.
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Object Explorer
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Explorer Objektov
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Translated by
Milan Baša
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Located in
editor/mainwindow.cpp:271
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8.
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<h2>The Object Explorer</h2><p>The Object Explorer provides an overview of the relationships between the widgets in a form. You can use the clipboard functions using a context menu for each item in the view. It is also useful for selecting widgets in forms that have complex layouts.</p><p>The columns can be resized by dragging the separator in the list's header.</p><p>The second tab shows all the form's slots, class variables, includes, etc.</p>
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<h2>Prieskumník objektov</h2><p>prieskumník objektov poskytuje prehľad vzťahov medzi widgetmi a formulárom. Môžete použiť funkcie schránky použitím kontextovej ponuky pre každú položku v pohľade. Je to užitočné aj na výber widgetov vo formulárch, ktoré majú zložité rozloženia.</p><p>Veľkosť stĺpcov sa dá zmeniť pretiahnutím oddeľovača v hlavičke zoznamu.</p><p>Druhá karta zobrazuje všetky sloty, premenné tried, includy formulárov a pod.</p>
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Translated by
Roman Paholík
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Located in
editor/mainwindow.cpp:273
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9.
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Dialogs
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Dialógy
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Translated by
Milan Baša
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Located in
editor/mainwindow.cpp:284 editor/mainwindow.cpp:293
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10.
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Start typing the buffer you want to switch to here (ALT+B)
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Začnite písať pamäť, ktorú sem chcete prepnúť (Alt+B)
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Translated by
Roman Paholík
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Located in
editor/mainwindow.cpp:287
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