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181.
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Click the object button associated with the shape you want to draw. Point anywhere in the page where you want to start drawing the object.
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(no translation yet)
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Located in
chapter7/xinclude.xml:923(para)
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182.
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Drag the cursor to the desired size of the object. The object is displayed in the page.
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(no translation yet)
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Located in
chapter7/xinclude.xml:929(para)
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183.
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Drawing an Object
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(no translation yet)
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Located in
chapter7/xinclude.xml:933(title)
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184.
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The Tools Control Bar displays options to create the object. For example, if you are creating a rectangle, the toolbar provides the option to specify the height and the width of the rectangle.
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(no translation yet)
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Located in
chapter7/xinclude.xml:942(para)
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185.
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After creating the shape, click <emphasis role="strong">Save</emphasis> on the Command Bar. The <emphasis role="strong">Select file to Save to</emphasis> dialogue box is displayed. Type the name of the file in the <emphasis role="strong">Name</emphasis> text box, specify the location where you want to save the file and click <emphasis role="strong">Save</emphasis>.
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(no translation yet)
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Located in
chapter7/xinclude.xml:949(para)
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186.
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Saving an Object
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(no translation yet)
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Located in
chapter7/xinclude.xml:954(title)
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187.
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Inkscape saves images as vector graphics. You can resize a vector image without affecting the resolution of the image.
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(no translation yet)
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Located in
chapter7/xinclude.xml:966(para)
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188.
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Using a Scanner
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(no translation yet)
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Located in
chapter7/xinclude.xml:975(title)
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189.
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Scanning an object in Ubuntu is simple. If you have a USB scanner, plug the scanner directly into your computer. Most plug-and-play devices are compatible with Ubuntu, if however, the computer fails to detect the scanner, you will need to check its compatibility with Ubuntu.
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(no translation yet)
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Located in
chapter7/xinclude.xml:977(para)
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190.
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Checking Scanner Compatibility
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(no translation yet)
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Located in
chapter7/xinclude.xml:983(title)
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