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Welcome to the Kommander Editor
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Velkommen til Kommander-editoren
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:147
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2.
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Layout
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Layout
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:154
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3.
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Properties
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Egenskaber
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:238
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4.
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Property Editor
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Egenskabseditor
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:243 editor/propertyeditor.cpp:3556
editor/propertyeditor.cpp:3596
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5.
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<h2>The Property Editor</h2><p>You can change the appearance and behavior of the selected widget in the property editor.</p><p>You can set properties for components and forms at design time and see the immediately see the effects of the changes. Each property has its own editor which (depending on the property) can be used to enter new values, open a special dialog, or to select values from a predefined list. Click <b>F1</b> to get detailed help for the selected property.</p><p>You can resize the columns of the editor by dragging the separators in the list's header.</p><p><b>Signal Handlers</b></p><p>In the Signal Handlers tab you can define connections between the signals emitted by widgets and the slots in the form. (These connections can also be made using the connection tool.)
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<h2>Egenskabseditoren</h2><p>Du kan ændre udseendet og opførslen af den valgte kontrol i egenskabseditoren.</p><p>Du kan indstille egenskaber for komponenter og formularer på designtidspunktet og øjeblikkeligt se virkningerne af ændringerne. Hver egenskab har sin egen editor som (afhængigt af egenskaben) kan bruges til at indtaste nye værdier, åbne en speciel dialog eller til at vælge værdier fra en prædefineret liste. Klik på <b>F1</b> for at få detaljeret hjælp med den valgte egenskab.</p><p>Du kan ændre størrelse på søjlerne i editoren ved at trække i adskillerne i listens hoved.</p><p><b>Signalhåndteringer</b></p><p>I signalhåndteringens faneblad kan du definere forbindelser mellem signalerne udsendt af kontroller og slot i formen. (Disse forbindelser kan også laves ved brug af forbindelsesværktøjet.)
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:245
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6.
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Widgets
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Kontroller
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:268 editor/choosewidgetimpl.cpp:38
editor/hierarchyview.cpp:601
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7.
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Object Explorer
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Objektudforsker
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:271
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8.
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<h2>The Object Explorer</h2><p>The Object Explorer provides an overview of the relationships between the widgets in a form. You can use the clipboard functions using a context menu for each item in the view. It is also useful for selecting widgets in forms that have complex layouts.</p><p>The columns can be resized by dragging the separator in the list's header.</p><p>The second tab shows all the form's slots, class variables, includes, etc.</p>
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<h2>Objektsøgeren</h2><p>Objektsøgeren giver et overblik over forholdene mellem kontrollerne i en formular. Du kan bruge udklipsholderens funktioner vha. af en kontekstmenu for hvert punkt i visningen. Det er også nyttigt til at vælge kontroller i formularer der har komplekse layout.</p><p>Søjlernes størrelse kan ændres ved at trække adskillerne i listens hoveder.</p><p>Det andet faneblad viser alle formularens slot, klassevariabler, inkluderingsfiler, osv.</p>
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:273
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9.
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Dialogs
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Dialoger
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:284 editor/mainwindow.cpp:293
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10.
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Start typing the buffer you want to switch to here (ALT+B)
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Start med at skrive den buffer du ønsker at skifte til her (ALT+B)
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Translated by
Martin Schlander
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Located in
editor/mainwindow.cpp:287
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