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690.
You have pressed a key that can be used to control the Hero. Do you want to switch automatically to keyboard control? Pointer control is easier to use in the long term - like riding a bike rather than walking!
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Located in src/kgrgame.cpp:1336
759.


If this is your first time in KGoldrunner, select the tutorial game, which gives you hints as you go.

Otherwise, just click on the name of a game in the table, then, to start at level 001, click on the main button at the bottom. Play begins when you move the mouse or press a key.
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Located in src/kgrselector.cpp:521
760.


You can select System levels for editing (or copying), but you must save the result in a game you have created. Use the left mouse-button as a paintbrush and the editor toolbar buttons as a palette. Use the 'Erase' button or the right mouse-button to erase. You can drag the mouse with a button held down and paint or erase multiple squares.
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Located in src/kgrselector.cpp:530
764.


To move (re-number) a level, you must first select it by using "Edit Any Level...", then you can use "Move Level..." to move it to a new number or even a different game. Other levels are automatically re-numbered as required. You can only move levels within your own games.
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Located in src/kgrselector.cpp:557
766.


Click on the table to choose a game. In the table and below it you can see more information about the selected game, including how many levels there are, how difficult the game is and what rules the enemies follow (see the KGoldrunner Handbook).

You select a level number by typing it or using the spin box or scroll bar. As you vary the game or level, the thumbnail area shows a preview of your choice.
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Located in src/kgrselector.cpp:571
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Contributors to this translation: Fumiaki Okushi, Shushi Kurose, Yukiko Bando.