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43.
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Nubia was a major source of gold in Egypt. King Tushratta of the Mitanni claimed gold was 'more plentiful than dirt' in Egypt.
In this pyramid, treasure is even in the air! Lots of treasure, only three mummies - it can't be that hard, can it?
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
gamedata/game_CM.txt:141
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44.
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Sarcophagus
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Sarkofág
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Translated by
Kuvaly [LCT]
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Located in
gamedata/game_CM.txt:146
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45.
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A sarcophagus is a funeral receptacle for a corpse, most commonly carved or cut from stone. In Ancient Egypt, a sarcophagus formed the external layer of protection for a royal mummy, with several layers of coffins nested within, and was often carved out of alabaster.
If you do not want this level to be your sarcophagus, get the piece of treasure under the left edge of the sarcophagus at the start - otherwise, there is no way to get it.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
gamedata/game_CM.txt:147
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46.
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The Parting of the Red Sea
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(no translation yet)
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Located in
gamedata/game_CM.txt:152
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47.
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The Bible tells us that Moses parted the sea to escape the Pharaoh's men. After you have looted the pyramids of his ancestors, it should come as no surprise that the Pharaoh has sent his men after you, too.
Fortunately, the sea can be parted just by falling onto the last treasure. To escape the Pharaoh's men is not so easy. First, make your hero go down as far as he can, then wait for his moment. Then move up the wall of water to the right, cross the pole to the middle and wait for the mummies to reach the top of the water before dropping down a second time.
This time, immediately run up the wall of water to your left, crossing under the chasing mummies. Await near the top left where the mummies to your right cannot get you. Once the mummies to your left reach the top, drop to the sea bed a third time (even Moses did not have it this rough). The trick to getting past the mummies on this last trip to the top is to pass under and to the left of them while they are falling as a column down one of the long ladder drops.
Note: It is possible to move up the wall of water to your left initially, but it is much harder.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
gamedata/game_CM.txt:153
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48.
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Mazes
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(no translation yet)
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Located in
gamedata/game_MAZ.txt:2
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49.
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Mazes, mazes, mazes. Some with enemies, some without. While occasionally you will need to kill an enemy, as a general rule it is best not to kill them, because they reappear at the top and block your exit.
Another great set of Championship levels from Steve Mann <smann at cgl uwaterloo ca>. The levels are named after dwarves in myths and stories (with a few named after elves), beginning with the seven dwarves from Disney's version of Snow White.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
gamedata/game_MAZ.txt:3
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50.
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Dopey
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(no translation yet)
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Located in
gamedata/game_MAZ.txt:8
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51.
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Fairly simple, just avoid falling off the ladders. There are several ways to get past the two enemies at the end. One of the quickest is to wait on a tall vertical ladder, just below the second highest horizontal ladder, until the path to the exit is clear.
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(no translation yet)
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Located in
gamedata/game_MAZ.txt:9
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52.
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Sleepy
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Ospalý
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Translated by
Vít Pelčák
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Located in
gamedata/game_MAZ.txt:12
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