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102.
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Number of rows in game grid
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i18n: file: rulesetbase.kcfg:19
i18n: ectx: label, entry (Rows), group (KillbotsRuleset)
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Nombre de linhas dins la grasilha de jòc
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Translated and reviewed by
Cédric VALMARY (Tot en òc)
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Located in
rc.cpp:47
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103.
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Number of columns in game grid
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i18n: file: rulesetbase.kcfg:24
i18n: ectx: label, entry (Columns), group (KillbotsRuleset)
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Nombre de colomnas dins la grasilha de jòc
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Translated and reviewed by
Cédric VALMARY (Tot en òc)
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Located in
rc.cpp:50
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104.
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Number of regular enemies in first round
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i18n: file: rulesetbase.kcfg:28
i18n: ectx: label, entry (EnemiesAtGameStart), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:53
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105.
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Number of regular enemies added in each new round
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i18n: file: rulesetbase.kcfg:32
i18n: ectx: label, entry (EnemiesAddedEachRound), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:56
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106.
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Number of fast enemies in first round
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i18n: file: rulesetbase.kcfg:36
i18n: ectx: label, entry (FastEnemiesAtGameStart), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:59
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107.
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Number of fast enemies added in each new round
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i18n: file: rulesetbase.kcfg:40
i18n: ectx: label, entry (FastEnemiesAddedEachRound), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:62
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108.
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Fast enemies will skip their extra turn to avoid collisions with other robots
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i18n: file: rulesetbase.kcfg:44
i18n: ectx: label, entry (FastEnemiesArePatient), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:65
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109.
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Player can accumulate energy
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i18n: file: rulesetbase.kcfg:48
i18n: ectx: label, entry (EnergyEnabled), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:68
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110.
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Energy at start of first round
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i18n: file: rulesetbase.kcfg:53
i18n: ectx: label, entry (EnergyAtGameStart), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:71
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111.
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Energy awarded for completing a round
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i18n: file: rulesetbase.kcfg:57
i18n: ectx: label, entry (EnergyAddedEachRound), group (KillbotsRuleset)
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(no translation yet)
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Located in
rc.cpp:74
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