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3.
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GNOME Mines is a puzzle game where you search for hidden mines. Flag the spaces with mines as quickly as possible to make the board a safer place. You win the game when you’ve flagged every mine on the board. Be careful not to trigger one, or the game is over!
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(no translation yet)
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Located in
data/org.gnome.Mines.appdata.xml.in:11
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4.
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You can select the size of the field you want to play on at the start of the game. If you get stuck, you can ask for a hint: there’s a time penalty, but that’s better than hitting a mine!
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(no translation yet)
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Located in
data/org.gnome.Mines.appdata.xml.in:17
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16.
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Set to true to automatically flag squares as mined when enough squares are revealed
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(no translation yet)
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Located in
data/org.gnome.Mines.gschema.xml:16
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18.
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Set to false to disable theme-defined transition animations
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(no translation yet)
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Located in
data/org.gnome.Mines.gschema.xml:21
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23.
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Size of the board (0-2 = small-large, 3 = custom)
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(no translation yet)
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Located in
data/org.gnome.Mines.gschema.xml:41
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27.
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Window and game
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Context: |
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shortcut window
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(no translation yet)
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Located in
src/help-overlay.ui:12
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41.
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Move the keyboard cursor
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Context: |
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shortcut window
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(no translation yet)
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Located in
src/help-overlay.ui:106 src/help-overlay.ui:113
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43.
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Toggle field flag state
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Context: |
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shortcut window
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(no translation yet)
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Located in
src/help-overlay.ui:127
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64.
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Minefield:
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Label on the scores dialog
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(no translation yet)
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Located in
src/gnome-mines.vala:321
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65.
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%d × %d , %d mine
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%d × %d , %d mines
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For the scores dialog. First width, then height, then number of mines.
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(no translation yet)
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(no translation yet)
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Located in
src/gnome-mines.vala:356
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