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770779 of 936 results
770.
8 bits not supported by driver, converting to 16 bits.
There are line breaks here. Each one represents a line break. Start a new line in the equivalent position in the translation.
8 bits no soportados por el driver, convirtiendo a 16 bits.
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:1434
771.
mono not supported by driver, converting to stereo.
There are line breaks here. Each one represents a line break. Start a new line in the equivalent position in the translation.
mono no soportado por el driver, convirtiendo a estéreo.
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:1442
772.
stereo not supported by driver, converting to mono.
There are line breaks here. Each one represents a line break. Start a new line in the equivalent position in the translation.
estéreo no soportado por el driver, convirtiendo a mono.
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:1448
773.
method to sync audio and video
método para sincronizar audio y vídeo
Translated by Paco Molinero
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:2130
774.
When playing audio and video, there are at least two clocks involved: The system clock, to which video frames are synchronized and the clock in your sound hardware, which determines the speed of the audio playback. These clocks are never ticking at the same speed except for some rare cases where they are physically identical. In general, the two clocks will run drift after some time, for which xine offers two ways to keep audio and video synchronized:

metronom feedback
This is the standard method, which applies a countereffecting video drift, as soon as the audio drift has accumulated over a threshold.

resample
For some video hardware, which is limited to a fixed frame rate (like the DXR3 or other decoder cards) the above does not work, because the video cannot drift. Therefore we resample the audio stream to make it longer or shorter to compensate the audio drift error. This does not work for digital passthrough, where audio data is passed to an external decoder in digital form.
There are line breaks here. Each one represents a line break. Start a new line in the equivalent position in the translation.
Cuando se reproduce audio y vídeo, hay al menos dos lrelojes concernidos: el reloj del sistema, con el cual se sincronizan los cuadros de vídeo, y el reloj en el hardware de sonido, que determina la velocidad de reproducción del sonido. Estos relojes nunca van a la misma velocidad, excepto en los raros casos en los que son físicamente idénticos. En general, los dos relojes derivarán después de algún tiempo, por lo que xine ofrece dos maneras de mantener sincronizados el audio y el vídeo:

metronom feedback (realimentación metronómica)
Este es el método estándar, que se aplica a contrarestar la deriva de vídeo tan pronto como la deriva de audio se ha acumulado por encima de un límite.

resample (remuestreo)
Para algún hardware de vídeo, que está limitado a una cadencia de cuadro fija (como DXR3 o las otras tarjetas decodificadoras) lo de arriba no funciona, porque el vídeo no puede derivar. Por tanto remuestreamos el flujo de audio para hacerlo más largo o corto y compensar el error de deriva de audio. Esto no funciona para para paso a través digital, donde los datos de audio se pasan a un decodificador externo en forma digital.
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:2131
775.
enable resampling
activar remuestreo (resampling)
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:2159
776.
When the sample rate of the decoded audio does not match the capabilities of your sound hardware, an adaptation called "resampling" is required. Here you can select, whether resampling is enabled, disabled or used automatically when necessary.
Cuando la cadencia de muestreo del audio decodificado no se ajusta a las capacidades de su hardware de sonido, se requiere una adaptación denominada "remuestreo". Aquí puede seleccionar si se activa el remuestreo, se desactiva, o se usa automáticamente cuando sea necesario.
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:2160
777.
always resample to this rate (0 to disable)
siempre remuestrear a ésta cadencia (0 para desactivar)
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:2167
778.
Some audio drivers do not correctly announce the capabilities of the audio hardware. By setting a value other than zero here, you can force the audio stream to be resampled to the given rate.
Algunos manejadores de audio no anuncian correctamente las capacidades del hardware de audio. Poniendo este valor a algo distinto de cero aquí, puede forzar el flujo de datos de audio a ser remuestreado a la cadencia dada.
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:2168
779.
offset for digital passthrough
compensación para paso a través digital
Translated by Carlos E. Robinson M.
Reviewed by Carlos E. Robinson M.
Located in src/xine-engine/audio_out.c:2177
770779 of 936 results

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Contributors to this translation: AlejandroLeon, Antonio Maldonado, ArtheCrow, Benjamín Valero Espinosa, Carlos E. Robinson M., Daniel Fuertes Pérez (DaniFP), David Gómez, Diego, Eduardo Robles Elvira, Enrique Núñez Pérez, Evan R. Murphy, Fede3c, Felipe Lerena, Fran Casas, Guillermo Gutiérrez, Ignacio Lago Fontán, Iker - eL FRuTeRo, Juan Manuel García Molina, Julian Alarcon, Monkey, Paco Molinero, Ricardo Pérez López, Santiago Lunar, ShreK, darolu, gnuckx, jggrez.