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4.
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Lua error: %s
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
libs/libGamedata/lua/LuaInterfaceBase.cpp:44
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5.
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Unknown error
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(no translation yet)
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Located in
libs/libGamedata/lua/LuaInterfaceBase.cpp:44
libs/libGamedata/lua/LuaInterfaceBase.cpp:51
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6.
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Failed to read lua file '%1%'
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
libs/libGamedata/lua/LuaInterfaceBase.cpp:61
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7.
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Failed to load lua file '%1%'
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
libs/libGamedata/lua/LuaInterfaceBase.cpp:69
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12.
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Tools in the hands of workers are also counted. So are weapons, and beer, that soldiers have in use. For an updating tally of the collected goods see the economic progress window.
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(no translation yet)
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Located in
libs/s25main/EconomyModeHandler.cpp:74
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13.
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Event count mismatch. Found events: %1%. Expected: %2%.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
libs/s25main/EventManager.cpp:159
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14.
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Cannot deserialize event manager when there are still events active!
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(no translation yet)
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Located in
libs/s25main/EventManager.cpp:172
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15.
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Event count mismatch. Read events: %1%. Expected: %2%.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
libs/s25main/EventManager.cpp:183
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16.
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Invalid event instance id. Found: %1%. Expected less than %2%.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
libs/s25main/EventManager.cpp:192
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19.
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![](/@@/translation-newline)
Starting the game
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
libs/s25main/GameManager.cpp:72
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