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9099 of 105 results
90.
There is a square in the center of the main view by default. With the cursor in the main window, the view can be rotated by pressing the <mousebutton>middle</mousebutton> mouse button and dragging the mouse. As the mouse is dragged, the object can be viewed from different angles. Three arrows represent X, Y, and Z axes. <placeholder-1/>
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Located in docs/graphics/C/graphics.xml:461(para)
91.
Views can also be changed by pressing the keys in the number keypad. Pressing the <keycap>1</keycap> key in the number keypad changes the view. Pressing the <keycap>7</keycap> key returns to the default view.
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Located in docs/graphics/C/graphics.xml:476(para)
92.
Objects are selected by clicking the <mousebutton>right</mousebutton>. All objects can be selected or deselected by pressing the <keycap>A</keycap> key on the keyboard.
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Located in docs/graphics/C/graphics.xml:483(para)
93.
Delete the default cube in the main window by pressing the <keycap>X</keycap> key on the keyboard and then pressing the <keycap>Enter</keycap> key.
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Located in docs/graphics/C/graphics.xml:490(para)
94.
Adding a new mesh
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Located in docs/graphics/C/graphics.xml:505(title)
95.
Next, add a new mesh/object in the scene by pressing the <keycap>Spacebar</keycap> and selecting <menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default settings in the dialog and <mousebutton>left</mousebutton>-click the <guibutton>OK</guibutton> button. <placeholder-1/>
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Located in docs/graphics/C/graphics.xml:497(para)
96.
To move the new object, first select it (by <mousebutton>right</mousebutton>-clicking it), and then press the <keycap>G</keycap> key on the keyboard. Now drag the mouse in any direction to move the object in that direction. To move the object in a specific direction, press the <keycap>G</keycap> key followed by the axis of that direction. For example:
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Located in docs/graphics/C/graphics.xml:513(para)
97.
To move an object in the Z axis, press the <keycap>G</keycap> key and then the <keycap>Z</keycap> key.
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Located in docs/graphics/C/graphics.xml:521(para)
98.
To rotate the object, press the <keycap>R</keycap> key and rotate using the mouse. The object can be rotated around a specific axis by pressing the <keycap>X</keycap> key, the <keycap>Y</keycap> key, or the <keycap>Z</keycap> key after pressing the <keycap>R</keycap> key.
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Located in docs/graphics/C/graphics.xml:527(para)
99.
When all objects have been added, the scene can be rendered by going to <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current Frame</guisubmenu></menuchoice> or by pressing the <keycap>F12</keycap> key.
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Located in docs/graphics/C/graphics.xml:535(para)
9099 of 105 results

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