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81.
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An Introduction To Blender
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Introduzione a Blender
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Translated and reviewed by
Valter Mura
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Located in
docs/graphics/C/graphics.xml:414(title)
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82.
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<application>Blender</application> is a 3D graphics application, released under the GNU General Public License. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Blender can be installed from the package manager <application>KPackageKit</application>; <menuchoice><guimenu>Kickoff Application Launcher</guimenu><guisubmenu>Applications</guisubmenu><guisubmenu>System</guisubmenu><guimenuitem>Software Management (KPackageKit)</guimenuitem></menuchoice>
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<application>Blender</application> è un'applicazione per grafica in 3D, rilasciata sotto GNU General Public License. Blender fornisce in un unico pacchetto un'ampia gamma di funzionalità per la modellazione, texturing, illuminazione, animazione e post-processazione video. Blender può essere installato dal gestore di pacchetti <application>KPackageKit</application>; <menuchoice><guimenu>Lancia applicazioni Kickoff</guimenu><guisubmenu>Applicazioni</guisubmenu><guisubmenu>Sistema</guisubmenu><guimenuitem>Gestione software (KPackageKit)</guimenuitem></menuchoice>
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Translated and reviewed by
Valter Mura
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Located in
../docs/graphics/C/graphics.xml:318(para)
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83.
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Blender Basics
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Fondamenti di Blender
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Translated and reviewed by
Valter Mura
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Located in
docs/graphics/C/graphics.xml:426(title)
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84.
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<application>Blender</application> is a powerful application that can be used to perform advanced and complex tasks, such as video editing, 3D modeling and animation. This guide is an introduction to the Blender interface, and also covers basic functions like Exporting and Importing an image.
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<application>Blender</application> è una potente applicazione per eseguire operazioni complesse e avanzate, quali l'editing video, la modellazione e l'animazione in 3D. Questa guida è un'introduzione all'interfaccia di Blender e tratta anche le funzioni di base come l'esportazione e l'importazione di un'immagine.
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Translated and reviewed by
Valter Mura
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Located in
../docs/graphics/C/graphics.xml:328(para)
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85.
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Open blender by going to <menuchoice><guimenu>Kickoff Application Launcher</guimenu><guisubmenu>Applications</guisubmenu><guisubmenu>Graphics</guisubmenu><guimenuitem>3D Modeller (Blender)</guimenuitem></menuchoice>
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Aprite Blender da <menuchoice><guimenu>Lancia applicazioni Kickoff</guimenu><guisubmenu>Applicazioni</guisubmenu><guisubmenu>Grafica</guisubmenu><guimenuitem>Modellazione 3D (Blender)</guimenuitem></menuchoice>
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Translated and reviewed by
Valter Mura
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Located in
../docs/graphics/C/graphics.xml:336(para)
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86.
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Blender Window
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La finestra di Blender
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Translated and reviewed by
Valter Mura
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Located in
docs/graphics/C/graphics.xml:446(title)
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87.
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The <application>Blender</application>'s splash screen will appear, followed by a window similar to the one below: <placeholder-1/>
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Apparirà la schermata di avvio di <application>Blender</application>, seguita da una finestra simile a quella sotto: <placeholder-1/>
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Translated and reviewed by
Valter Mura
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Located in
../docs/graphics/C/graphics.xml:337(para)
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88.
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The center of the screen is the main view for creating and viewing 3D models. The bottom portion of the screen is the 'Panel', which has controls to modify mesh models.
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Il centro dello schermo è la vista principale per la creazione e la visualizzazione dei modelli 3D. La porzione inferiore dello schermo è il «Pannello», in cui sono contenuti i controlli per la modifica dei modelli a griglia.
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Translated and reviewed by
Valter Mura
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Located in
../docs/graphics/C/graphics.xml:347(para)
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89.
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Rotating View
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Rotazione della visualizzazione
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Translated and reviewed by
Valter Mura
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Located in
docs/graphics/C/graphics.xml:468(title)
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90.
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By default there is a square in the center of the main view. With the cursor in the main window, the view can be rotated by pressing the middle mouse button and dragging the mouse. As the mouse is dragged, the object can be viewed from different angles. Three arrows represent the three axes: X, Y and Z. <placeholder-1/>
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Per impostazione predefinita, è presente un quadrato al centro della vista principale. Col cursore nella finestra principale, la vista può essere ruotata premendo il pulsante centrale del mouse e trascinandolo. Tramite il trascinamento, l'oggetto può essere osservato da differenti angolazioni. Tre frecce rappresentano i tre assi: X, Y e Z. <placeholder-1/>
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Translated and reviewed by
Valter Mura
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Located in
../docs/graphics/C/graphics.xml:352(para)
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