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91.
Views can also be changed by pressing the keys in the number keypad. Pressing the "1" key in the number keypad changes the view. Pressing the "7" key returns to the default view.
Le viste possono essere modificate premendo i tasti del tastierino numerico. La pressione del tasto «1» modifica la vista. La pressione del tasto «7» ritorna alla quella predefinita.
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:365(para)
92.
Objects are selected by clicking the 'Right Mouse Button'. All objects can be selected or deselected by pressing the <keycap>A</keycap> key on the keyboard.
Gli oggetti sono selezionati tramite il «pulsante destro del mouse». Tutti gli oggetti possono essere selezionati o deselezionati premendo il tasto <keycap>A</keycap> sulla tastiera.
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:371(para)
93.
Delete the default cube in the main window by pressing the <keycap>X</keycap> key on the keyboard and then pressing <keycap>Enter</keycap>.
Eliminate il cubo predefinito nella finestra principale premendo il tasto <keycap>X</keycap> nella tastiera, poi premendo <keycap>Invio</keycap>.
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:376(para)
94.
Adding a new mesh
Aggiungere una nuova griglia
Translated and reviewed by Valter Mura
Located in docs/graphics/C/graphics.xml:505(title)
95.
Next, add a new mesh/object in the scene by pressing <keycap>Spacebar</keycap> and selecting <menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default settings in the dialog and press <guibutton>OK</guibutton>. <placeholder-1/>
Aggiungete, dopo, una nuova griglia o un oggetto premendo la <keycap>barra spaziatrice</keycap> e selezionando <menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice> Scegliete le impostazioni predefinite nella finestra e premete <guibutton>OK</guibutton>. <placeholder-1/>
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:381(para)
96.
To move the new object, first select it (by clicking on it with the Right Mouse Button), and press 'G' on the keyboard. Now drag the mouse in any direction to move the object in that direction. To move the object in a specific direction, press <keycap>G</keycap> followed by the axis of that direction. For example: To move an object in the Z axis, press <keycap>G</keycap> and then <keycap>Z</keycap>.
Per spostare il nuovo oggetto, prima selezionatelo (tramite clic col tasto destro del mouse), poi premete 'G' sulla tastiera. ora trascinate il mouse nella direzione voluta per spostare l'oggetto. Per spostare l'oggetto in una direzione specifica, premete <keycap>G</keycap> seguito dall'asse per quella direzione. Per esempio: per spostare un oggetto nell'asse Z, premete <keycap>G</keycap>, poi <keycap>Z</keycap>.
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:395(para)
97.
To rotate the object, press <keycap>R</keycap> and rotate using the mouse. The object can be rotated around a specific axis by pressing <keycap>X</keycap>, <keycap>Y</keycap> or <keycap>Z</keycap> after pressing <keycap>R</keycap>.
Per ruotare l'oggetto, premete <keycap>R</keycap> e ruotatele utilizzando il mouse. L'oggetto può essere ruotato intorno a uno specifico asse premendo <keycap>X</keycap>, <keycap>Y</keycap> o <keycap>Z</keycap> dopo aver premuto <keycap>R</keycap>.
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:404(para)
98.
When all objects have been added, the scene can be rendered by going to <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current Frame</guisubmenu></menuchoice> or by pressing <keycap>F12</keycap>.
Quando tutti gli oggetti sono stati aggiunti, la scena può essere renderizzata da <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current Frame</guisubmenu></menuchoice> o premendo <keycap>F12</keycap>.
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:410(para)
99.
Save the finished image by selecting <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>. or press <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the filename, choose a path and press the <guibutton>OK</guibutton> button.
Salvate l'immagine completata selezionando <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice> o premendo <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Inserite il nome del file, scegliete un percorso e premete il pulsante <guibutton>OK</guibutton>.
Translated and reviewed by Valter Mura
Located in ../docs/graphics/C/graphics.xml:416(para)
100.
Blender Tutorials Archive
Archivio delle esercitazioni per Blender
Translated and reviewed by Valter Mura
Located in docs/graphics/C/graphics.xml:561(ulink)
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Contributors to this translation: Valter Mura.