|
34.
|
|
|
This program is perl version of Miguel Santana's a2ps. Postscript kanji enhancement was done by Naoki Kanazawa <kanazawa@sra.co.jp>. Converted to perl and enhanced by Kazumasa Utashiro. B4 support and punchmark was contributed by Masami Ueno
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a2ps-perl-ja
|
|
35.
|
|
|
Motorola DSP56001 assembler
|
|
|
Summary
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a56
|
|
36.
|
|
|
a52 is an assembler for the Motorola DSP56001 family of microcontrollers.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a56
|
|
37.
|
|
|
It is capable of compiling the firmware used in Linux' dsp56k.c driver.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a56
|
|
38.
|
|
|
chase action game
|
|
|
Summary
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a7xpg
|
|
39.
|
|
|
A7Xpg is another gem among many by Kenta Cho.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a7xpg
|
|
40.
|
|
|
chase action game - game data
|
|
|
Summary
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a7xpg-data
|
|
41.
|
|
|
The goal of the game is to collect all the gold bullions found in each level and avoid crashing into any of the enemies. As you progress through the levels you will encounter harder enemies, and you can gain a short period of invincibility if you gather gold at high speeds.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a7xpg-data
Package: a7xpg
|
|
42.
|
|
|
This package includes the architecture-independent data for the game A7Xpg.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: a7xpg-data
|
|
43.
|
|
|
ASCII art stereogram generator
|
|
|
Summary
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: aa3d
|